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Dailies

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  Dailies Bounty Board:  There are a number of different bounty quests  available on various "bounty boards" across the Mûr Ghala regions. They  always  show the same ones; they do not rotate with new quests. They are available to do everyday. They do not count towards the Defending Mûr Ghala weekly quest available at level 160. You can obtain them before  you reach the level cap. They function like a regional quest by providing you 300 reputation ( added in Update 46.1 ) and basic rewards for completion. There are some that can be shared with other players, but most aren't shareable. Not all of the quests are available at the main settlements. The bounties are as follows: Adagim, Sul Madásh - Shálith, Sóthadar the Trickster, Strákhal the Strangler, and Thagára. Kighân, Zajâna - Jûkhtar of the Thousand Children, Korutásh the Cruel, Nâralarg the Blighted Root, and Shahâk Bloodtooth's Pup. An Sheru, Khanâg Gur - Újumai the Eart...

World Quests

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World Quests World System:  The development team has had a hard time trying to figure out what the endgame players want to do at the level cap. During a We Have a Cave Troll  in September 2025, Orion talked a few minutes about adding  a world event system  that gives players a list of things to do on a daily basis. This "new" system didn't go well on release. Many players had no idea where to go or what was available each and every day. Players were  scrounging up their own lists  mere days after the expansion released. At one point, they even had to  disable one for a fix . Once you reach level 160, completing the quest  Strife Across the Land  automatically unlocks all of these quests. Regional Quest Boards:  After two months of confusion, they added  Regional Quest Boards  at the four main settlements in the  Kingdom of Harad  regions in Update 46.1. These can be found at  Sul Madásh, Jiret-menêsh, Z...

Reputation

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Reputation Premise:   Lord of the Rings Online  has always experimented with the concept of reputations. In the early days, they allowed reputation tokens to drop, supply a little from defeating enemies in instances, and offered special recipes from specific crafting guilds. With  Legacy of Morgoth , they attempted something new by scattering little objects across the ground that players could collect or unlock using special keys. They also introduced the concept of favoured reputation where VIP members could obtain bonuses for all their characters once they reached a certain tier with at least one of them. They replicated this experience again in  Kingdoms of Harad but shuffled around certain elements. The sections below analyze each part of the reputation process. "Oh, there are definitely snakes in this grass." - Fanrel  Quests:  The advertisement for  Kingdoms of Harad   gloats of having over 400 quests . Those numbers are quite inflated...

Idagâl

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Idagâl Region:  The final area in  Kingdoms of Harad  revolves almost entirely around one chain of quests. It starts from where Mizâdi Shâra-ingari left off in Zajâna with a Subuzûri Messenger informing you visit the Dry-whelm that skips over An Shêru almost entirely. Learning about how the opposing army mind controls people to work in the mines is merely a prelude to what you will discover in Emax Dûl. You reach the Hamâti Forward Camp and become acquainted with the Beltáni at Ahâba . Almost the entire region is filled with what sunk at the bottom of the waters all those years. There are bones, shipwrecks, and a number of different kinds of scavengers that still remain. The locals still pass down stories of  Ushumût , Shagâni for the Grave of Serpents, where three dragons were supposedly struck down by a mythical hero of the First Age. There are still multiple sites where people setup camp such as  Dur Nâgu  (Shagâni for Fortress of the Island) that used t...

An Shêru

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An Shêru Mechanics:  The developer for this region went with a classic technique from Trollshaws  by making a few quests available just by defeating certain enemies like wights , sûlokil , and  kergrim . Though, perhaps the more notable feature is how more vibrant characters act out in scenes both in story instances and landscape. There is a bit more theatrical flair as characters express and interact with each other as you approach a location. There's a couple of other surprises too like being teleported around as you complete certain quests and get handed a Mumak Trainer Horn in a failed attempt to tame some beasts.    "I will cut you in on the profits if you can take the horn and return here with a Mûmak! " - Namâdi  Travelers:  The appearance of rangers is uncanny as you meet Rhadrog and Faeron playing an important role in aiding those oppressed in this region. It all starts with Khagâmi being sent on an important errand on behalf of Doorward Azag...