Urash Dâr
Urash Dâr
Maurûsh: Tucked away behind the great army of orcs is a hidden valley of refugees that escaped their invasion. They are doing everything they can to survive, even taking out bounties for some dangerous foes in the far corners of the region. Their actual location is Ub Nishir with all forms of people there on the run. Galâmka plans to retake their home by fighting back against the horde. He sends you on several missions to scout the area and disrupt their forces. Then it comes time to attack through the passageways in the mountain. The battle is intense and we find their leader at the top of the stairs. As powerful as he was, he chooses to flee and leave his forces behind to defend the stronghold. Overcome by their sheer numbers, we were forced to retreat back into the canyon.



"Such weaklings dare to challenge me?" - Râkdakul
River-Maiden: To the far north are some researchers seeking out the mysteries of the flowing water. They believe a river-maiden of some kind resides near the Falls of Ilûritu. You follow a trail that leads you to a secret cavern behind the waterfall. Among the treasure trove is Enârshan who decides to spare your life in exchange for some help against an orc encampment high above the cliffs. The route she sends you gets tiring as you hike up the pathway to the main tent multiple times. As you begin to hear one last request, a group of orcs barge in to attack. You retaliate by attacking an orc named Hazthak and take your leave with a small trinket (a ring) of the lady's appreciation.


"Of course, I recommend you also slay any Orc that crosses your path." - Enârshan
Cloud-shouter: A scrupulous man tells you a rumor of a hermit that lives to the far east. You find the old geezer near the cliffs at Malgâma. As he rests in his chair, Angârmu begins to ask of you a number of strange tasks. He asks you to retrieve his pet rock Ershûr that oddly has a bunch of cushions to keep it safe. He wants you to obtain his talking tortoise but fails to mention that only he can hear him. Then comes the moment where you have to find his camel Ishegir but mentions that none of the guards have ever been able to see him either (which is a joke on the fact that there were no camels in the expansion). There were also precious gems that are just painted rocks and pebbles, ritual spice that was mere cooking ingredients, flask of ancient elixir that looks like a bottle of old spirits, and magic sand. At least you were able to make an old man happy.

"And tell him... tell him I miss him dearly." - Angârmu
Ashâgir: It doesn't take long for you to spot this location to the far reaches to the west of the region. A large ladder can be seen leading up to the abandoned area high up above the flowing river. The problem? This infamous ladder was supposed to be only accessible - and even visible - when you repair the platform. Ashâgir has no transportation, stable-master, campfire, or milestone. They honestly built the ladder after making the original route as the only convenient way to go up the mountain. They eventually chose to make the ladder always available in the February patch. Once you do find your way up there, there are only a few quests outside the Epic regarding some lost supplies.


"Even though he stole from us, I am sorry for his fate. He was a friend." - Bâzadur